LibreHoldENPL

Changelog

What has changed in LibreHold, newest first. Small fixes land all the time; this page lists the changes you will notice in the game.

— A pixel map, instant games and armies on the road

  • The world map is drawn in pixel art, with forests, mountains and lakes.
  • Play now puts you in an hour-long instant game as a guest, with no account needed.
  • Armies march across the map, and you can watch them on the road.
  • You can send troops to meet an army on the road and fight it in a field battle.

— The village in pixel art

  • Your village is drawn in pixel art, building by building.
  • Panels, buttons and icons got a matching pixel look.

— The game server: accounts and shared worlds

  • The game runs on a server now, so your village is the same on every device.
  • Accounts with a name and a password.
  • Players share one world and meet each other on the map.
  • Changes arrive live: an attack, a finished building or a new report shows up without reloading the page.

— Bots that live in the world

  • Bot players build, raid, defend and take villages, the way people do.
  • Each bot keeps its own daily rhythm: it checks in, plays for a while and goes to sleep.
  • Bots remember who attacked them and may come back for revenge.
  • They are always labelled as bots.

— Phones, growing buildings and villages on the map

  • The game fits a phone screen, with panels laid out for a narrow display.
  • Every building changes its look as it gains levels.
  • Villages appear on the map, so you can see your neighbours.

— The first playable version

  • The first version you could actually play.
  • A village with buildings to upgrade, resources that keep coming in and troops to recruit.
  • Barbarian villages to attack, with a report after every battle.