Hetman
The hetman is how villages change hands. Every hetman that survives a won attack lowers the village's loyalty, and at zero the village is yours. It needs coins minted in the Academy and cannot march too far.
Requirements
Numbers
| Wood | 40,000 |
|---|---|
| Clay | 50,000 |
| Iron | 50,000 |
| Population | 100 |
| Attack | 30 |
| Defence against infantry | 100 |
| Defence against cavalry | 50 |
| Defence against archers | 100 |
| Minutes per field | 35 |
| Carries | 0 |
| Recruited in | Academy |
| Recruit time | 5:00:00 |
| Coin | 28,000 / 30,000 / 25,000 |
| Reach | 70 fields |
Speed at unit speed 1; recruit time at world speed 1 with a level 1 Academy.