LibreHoldENPL

Hetman

The hetman is how villages change hands. Every hetman that survives a won attack lowers the village's loyalty, and at zero the village is yours. It needs coins minted in the Academy and cannot march too far.

Requirements

Numbers

Wood40,000
Clay50,000
Iron50,000
Population100
Attack30
Defence against infantry100
Defence against cavalry50
Defence against archers100
Minutes per field35
Carries0
Recruited inAcademy
Recruit time5:00:00
Coin28,000 / 30,000 / 25,000
Reach70 fields

Speed at unit speed 1; recruit time at world speed 1 with a level 1 Academy.