Units
Twelve units, from the spearman to the hetman. Each card leads to the full numbers: what a unit costs, how hard it hits, whom it holds off and how fast it marches.
- SpearmanAttack 10 · Defence 15
- SwordsmanAttack 25 · Defence 50
- AxemanAttack 40 · Defence 10
- ArcherAttack 15 · Defence 50
- ScoutAttack 0 · Defence 2
- Light cavalrymanAttack 130 · Defence 30
- Mounted archerAttack 120 · Defence 40
- Heavy cavalrymanAttack 150 · Defence 200
- RamAttack 2 · Defence 20
- CatapultAttack 100 · Defence 100
- KnightAttack 150 · Defence 250
- HetmanAttack 30 · Defence 100